How is this dissolving effect done

sorry if the tags aren’t right i tried to be sorta vague because i’m not 100% sure what field this goes in.

you might’ve seen this really good looking game if you’re active on tt but something that i really like about it is the explosion effect and how it sort of fades away at the end. how would i do something like that?

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bump. still haven’t found out how to do this

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Either a mesh flipbook (a sequence of texture ids on a for loop) or editablemeshes

More likely editables given how many frames there are

Either way the answer is the same: noise
You use noise to make a texture mask where 1 value = opaque and 0 value = transparent then animate the noise down until it’s fully transparent

If you want to know more id recommend researching how noise shaders are done on other software and remaking the logic with editables

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That is Aura, I honestly never knew that, Your a very smart Developer.