How loud should audio be on default?

What should you assume for the default volume of the player? Should the sound be set so that it is still comfortable at full volume on the user device and full volume on Roblox, or should it be based on medium settings?

It would also be interesting to know what the default volume of Roblox is set to. Since I want the majority of players to have a pleasant experience regarding audio, I would like to know if there is some sort of standard for default volume or if you have a set of rules to deal with this issue.

As a bonus it would also be interesting to know if any experienced scripters know if you can cap the audio at a certain point, so it does not become too loud.

A golden tip is to normalize all your sound assets. That makes it so their maximum volume is ‘just right’. You can use a tool like audacity for this.

Then for actual volume use other games you like as a baseline. Just roughly match their volume based on your hearing. Sound/music settings in-game are a bonus, but not strictly required.

Just make sure you’re consistent. All sounds should have correct relative volume, that’s definitely the most important thing.

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