I’m using quite a good chunk of BindableEvents for a lot of the client handling of my game, should this be the case or should I adjust it further to use less?
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Ideally you shouldnt be using any. They are incredibly slow and copy data instead of just referencing them
Should I convert these into different ModuleScripts for overall handling?
Few ways to go around this,
the best one being as you said; using module scripts
altough you could also go the lazy way and expose the functions globally via shared of _G
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I’ll do the ModuleScript route, already very familiar with them, just wanted to know if these had much use
Thank you for reaffirming this
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