How many Motor6D is too many for a player's character?

Sorry if the question is extremely vague and it would depend totally on the game itself and amount of characters.

But, generally speaking about Motor6D, how many motors is “too many” for a player character based on your experience, performance-wise?
Any reply is appreciated, thank you!

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Probably 16+ for single humanoid. It will be a pain to animate character with lot of Motor6Ds.

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I think Im not being clear with my silly question, Im sorry. Im talking about performance.
No worries about the animation, if I add 100 motors by script those would be controlled by script, Postions/Orientations/CFrame etc, so those are not using an animation to work. No problem with that.

Im just worried about how “stressfull” is for server/client handle many motors in the character, how many is too much based on your experiences.

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Based on my experience, It is fine as long you didn’t do too much calculation on the server side. On the client side, it might increase the performance.

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