How many NPC's do you think I could control client-sided without lag?

Hi, so I’m thinking about creating a top-down mob shooter based off of a classic game I played a very long time ago that this would be based off of, the Alien Shooter series. A really simple game with simple graphics, but hundreds of enemies on the screen at time.

I would want to prioritize single-player gameplay if I were to make this game, like for single player missions and stuff, and I think it’d yield the best results if I created all the mobs client-sided. The question is, how many mobs do you think I could get on the map at a time without mass drops in FPS for the client?? I would also control each mob using a module and obviously not overdoing the calculations for each one, but yeah I just sort of wondered about this. Thanks!

Depends on the size of the map, ect.

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Like what @JJackTed Said it depends on the size of the map, the rig of the npcs, the amount of meshes and unions, I would try and test it out when you make a map. Make a script that clones an amount of Npcs and test their movement system.

Good Luck!

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