Hi, so I’m thinking about creating a top-down mob shooter based off of a classic game I played a very long time ago that this would be based off of, the Alien Shooter series. A really simple game with simple graphics, but hundreds of enemies on the screen at time.
I would want to prioritize single-player gameplay if I were to make this game, like for single player missions and stuff, and I think it’d yield the best results if I created all the mobs client-sided. The question is, how many mobs do you think I could get on the map at a time without mass drops in FPS for the client?? I would also control each mob using a module and obviously not overdoing the calculations for each one, but yeah I just sort of wondered about this. Thanks!