Right now, I am making some models for my game and I was wondering how many of my meshes should be at or around the 10k tri count. For example, should a large dragon be 10k tris along side some decorations being 10k tris? Or should I scale the decorations down. I was also wondering if for larger meshes like monsters which I would want to rig if I should split their limbs and then build a skeleton for it in studio or just keep it as a 10k mesh with bones already built in.
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