How many total objects/vertices is too much for a map?

I’m building a map using meshes from blender with around 150k vertices and 1k objects. Every object is anchored and unscripted, and for the most part use default collision fidelity. Is this a reasonable amount?

I would say it’s very reasonable, if you’re maximizing performance without ruining the aesthetics.

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Hi, @The_NewOverseer.

You might wanna lower the data mesh for people who has slow internet to load your game and enter it (this will make them longer load) or you could use StreamingEnabled, i guess.

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