How Many Units Should be Allowed in a Tile?

Hey everyone!

Recently, I have been making a strategy game along the lines of Civlization, and I am almost finished with the movement system for units. However, I am using a bandage styled selection system for testing purposes, because there is still one big thing I need to figure out:

How many units should be allowed on a tile?

I have considered a system like Civ 5, where there was only one unit allowed per tile. There is also Civ 6, which has a class system of civilian and military, and only one of each can be on a tile at the same time.

I could also have a certain amount of units allowed on a tile, like two or three.

Any suggestions? I’ve put up a poll to gather data:

  • Civ 5 (one unit per tile)
  • Civ 6 (civilian and military units, one of each per tile)
  • Two or three units per tile
  • Other

0 voters

I think you should have them based on power. For example, you can be allowed to have 3 foot-solders in one tile, but only 1 tank in one tile.

2 Likes

You should strive for simplicity when you make games on Roblox.

As someone who has played both games, it is incredibly frustrating to deal with Civ 5’s bad tile system. It might sound better to have one unit per tile on paper, but basing it off unit type ends up playing much better. Even no limit to units per tile (a la Civ 4) is funner than Civ 5’s system.

2 Likes