Hello, I currently have a gokart game and I currently have a ghost mode which stores positional and rotational data into a table every 5 frames which then stores into a data store and I am very aware of the 4MB limit and steer clear of that. But I am planning to build off of ghost mode for a replay mode.
This will take a lot more data than ghost mode because I’ll have to record multiple gokarts, with even more parts that’ll break off when they crash. I feel like I’m being as efficient as I can by not recording any unnecessary parts, and not recording pieces that aren’t moving.
I’m not planning to save any of this to data stores, but I will store all the data in a regular table. I heard the limit is the ram of the device, but a device with 8 gigs of ram I assume I can’t use all 8 gigs. What would be a good guideline to stand by?