Hello. I’m making 3-in-row game. For now, I’m want make gem shattering animation, which use triangle particles. Can someone say me, how many particles can lag medium device, if particle changes position every frame?
Important - EVERYTHING is 2D - particles are ImageLabels.
Roblox does a pretty good job at optimizing 2D assets and how they are animated. As long as the client has a device that is strong enough to handle the animations, you should have no problems with this.
You could also do some light research into how these kind of games work in terms of animations and what features you can implement to make sure you are keeping your game optimized.