I’m planning on using BindableEvent for a game, But the problem is that the same BindableEvent will be fired a lot of times per second.
I’m wondering if that will cause stuff to break or make things slower, And i haven’t been able to find any information about it, Any help is appreciated.
I want to allow the player to make buttons that activate other things all connected by the same id, I don’t want to loop through everything that the player has built just to find some parts that have the same id since i think that would cause worse optimization than just using a BindableEvent.
Why don’t you register the player’s object inside table upon creation by the player’s id as the key? Would that not make it a lot more convenient to access?
That would probably work, although as time goes by that list would be incredibly big, also considering the fact that there can be multiple ids in a single part, I could try it though.