This question goes out to the terrain developers: how much is too much? Has anyone done any stress tests with the new smooth terrain? I’m getting into using terrain and I have a 2000x250x2000 map of mountainous terrain that runs pretty smoothly, and it’d be cool to see how large I could make it without effecting performance too much
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This is kinda hard to say, because it will probably be different per player’s computer. Ideally with very large terrain, you could use StreamingEnabled and that would help performance.
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Id say if your making like 4 extra large biomes then thats too much
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