Hello!
I was wondering how much complex would it be to make a game system where different running animation is played with varying amount of movement speed.
Is it possible to get a long term good scripter for 100$ with game percentage included?
Hello!
I was wondering how much complex would it be to make a game system where different running animation is played with varying amount of movement speed.
Is it possible to get a long term good scripter for 100$ with game percentage included?
There are already made assets in the market that does the same job, just search little bit.
that literally modifying 15 lines of code in animator script at most
You are getting scammed for 100$ like that.
they’re probably talking about some kind of procedural animation, where you have to predict the cframe for all the character limbs with ik and blend it with animations or something
You can’t make it blend with animation.
The transform property is write-only, and weight in IKControl is too hacky a solution and not sure if it even takes origin from transform or CFrame.idenity of a joint.
If you rewrite Animator entirely, then yes, sure, you can, and it’s very easy to do (I have made some myself), but that will never match C++ speeds.