So for the past few months, I’ve been working on my own game called Warfront. Top-down perspective shooter, defend the core, place turrets, kill the drones and eventually defeat Dr Z. I’m seriously considering on mapping my journey from here, because I feel that it’s very playable. Though some things are missing, the feedback I desire are whether you’d play it for long? Did you have fun? Would you come back to it? Countless opportunities I can decide, even doing the RoTanks show. However I see it as more of a liability, there are prob so many commissions, the game isn’t fully optimised in my view.
I want to see what the majority of people here think, enjoy the game
When you look at the game first person, in the page you join a game. It looks pretty exciting, and something that could attract others to play this game easily.
REMINDER
If you have invested some robux, then it’s ideal to spend 3-4k on ads in a week.
This game does have potential. Firstly the starting screen is very well made and all the gui is amazing however the only problem I had is when I clicked on the map and got teleported to the other game and were you have to click on the stone thingy to start placing turrets and stuff that took me 2 minutes to figure out so maybe make it a little clearer. Apart from that amazing game, I wreckon it could be big
There was a trailer, which I thought was cool. However, the trailer appeared to be rushed and messy, which could chase away some potential users.
I notice the creator is Photon Studio's, but my OCD kinda get’s triggered from the misplaced apostrophe.
The description is solid and looks super professional.
The image thumbnails suffice to attract players.
The Game
Spawn
I see the built-in Roblox dialogue system being used, which I always tend to frown upon.
I see the +25% stat gamepass options, which feels like an obvious micro-transaction and makes players a bit upset.
I see a dialogue that says Don't expect me to save your ass blah blah...., and Roblox may only allow “hell” and “damn” for swearing.
The crates are re-textured free models.
It took me a minute to figure out how to leave the spawn.
The First Round
It felt SUPER rough to play; nothing was really smooth in terms of animation.
The music and gameplay was super repetitive and boring.
The max-health level up orb played the weirdest sound that does NOT belong with the rest of the sounds.
It’s WAY too easy.
Effects and other similar assets were plain.
The Verdict
I’m going to be 100% honest here, like the rest of the post: I have no idea if this has “potential.”
If you stick with the current state of the game, it definitely does not.
However, I’m unsure of how it will be once you fix a ton of issues. Maybe it has potential?
I would recommend putting some serious work into it; polish the gameplay, choose the correct assets (sounds, models, etc.), and appear 100% like a professional game.
I hope I helped a ton, I don’t normally write long requests.
No. I’ve made many posts and topic replies being against the general idea of sponsors and ads. Your priority list:
Game. Sponsors are useless if the game isn’t fun.
The sense of potential community. This includes Discord, YT, etc.
DevForum reviews and feedback.
Initial testers from your social media and friends list.
If everybody LOVES the game but it’s hard to raise the player count, THEN consider doing a cheap sponsor. If that works well long-term, do it again with more Robux. I’ve had 4 games get over 3K active players overnight without any prior sponsorships or advertisements, and another 3 get over 50 with a similar situation.
Game looks really good and everything works!
One struggle: moving the player is kinda challenging. Rotating the player isn’t possible, unless you just stand still (or my laptop just sucks).