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What do you want to achieve? Keep it simple and clear!
I am working on a decently big event for one of my upcoming games, and in the event, different objects on the map will be moving, rotating, falling, etc. I am wondering how I should go about animating these objects so that the movements/animations can be loaded easily and look good. -
What is the issue? Include screenshots / videos if possible!
I don’t know what method would work best for animating this event. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried animating in Moon Editor, and the animation part of it is great, but the exported animations don’t work properly/don’t work at all in game.
You’re gonna wanna learn how to animate custom rigs. There’s lots of tutorials out there on it.
This is the one I watched to learn how:
I know how to animate custom rigs. I already have all of the big objects rigged. My question was on what method I should use to animate the rigs (animation plugins, just scripting, tweens, etc)
The reason the Moon Animations didn’t work was because Moon Animator wasn’t really created for making animations to use ingame.
I’m in the minority here, but I don’t personally like Moon Animator. I’ve always used the default Roblox animator and have had plenty of success with it when implementing custom animations.
Someone else will have to chip in regarding Moon because my knowledge on it is pretty limited.
I believe Moon Animation suite exports an Animation object no? you could grab the Asset ID from that and use that or edit it in the stock animation plugin. Depending on the application CFraming it or letting physics handle it can work too. Keep in mind animations are essentially tweens but pre-baked, but tweens can be capable too if it’s simplistic movements.
Me too. I just originally used the Moon Animator for this project for camera movement, but then decided camera movement wasn’t really what I was looking for. I just need some kind of animation method that lets me play everything in sequence without looking weird.
Yes, that is what I did when I used Moon Animator. I exported the animation to animation objects and published those but they didn’t load properly for some reason. I need to use a method of animation where I can (preferably) load everything as one animation and play it in sequence without it looking strange.
How many moving objects are we talking? As long as they’re all triggered together a combination of welding/tweening/CFraming can run without running out of sync.
In terms of models, around 4-5 moving objects. Of course those models are constructed of multiple parts rigged together.
Sounds like with the effort being put in to rig it all the stock animation plugin would be the way to go. Make sure the parts are unanchored when you go to edit them, or they won’t move.
Alright, I’ll use the stock animation plugin. Thank you so much for the advice.