What do you want to achieve?
I’m trying to make a placing system in a tool, but I need the script to detect if the object is colliding with any other object (Roblox terrain doesn’t matter)
What is the issue?
I have zero ideas on how to detect if something is colliding in an if statement.
What solutions have you tried so far?
I have tried using Touched but it isn’t working.
workspace:GetPartBoundsInRadius will return an array of all parts whose bounding boxes overlap the given radius in your position, mostly used with sphere’s/cylinders/ round meshes
workspace:GetPartsInPart will return an array whose geometry overlaps the specified part’s geometry, this is the most accurate of the three but uses more resources
also there are overlapparams which are basically raycastparams but for collision stuff