local Players = game:GetService("Players")
function start()
local plyrs = Players:GetPlayers()
plyrs.Character.HumanoidRootPart.Position = CFrame.new(1,1,1)
end
wait(5)
start()
local Players = game:GetService(“Players”)
function start()
for i, plyrs in Players:GetPlayers() do
plyrs.Character.HumanoidRootPart.Position += Vector3.new(1,1,1)
end
end
task.wait(5)
start()
Also, from the server if you’re getting ANYTHING inside players’ characters, you should always do an if statement for those objects. The reason is exploiters can easily delete body parts and this can break game loops and vital server scripts. Yes, it replicates to the server when they delete stuff inside their character --__–