Hello! I’m currently working on a 1v1 fighting game revolving around fleshing out the SFOTH swords into full fighting kits, however, I’ve ran into a bit of a decision that I don’t think I alone am knowledgable enough to decide. The game rounds are best of 3, and I was wondering: How should I give the swords to the players? I don’t mean this from a scripting perspective, I mean this in like; should I use tools or just models/meshparts, should the scripts for functionality be ran in the tool/model/meshpart or in the characterScripts?
Heres some more information to help:
- The swords are not going to be equipped/unequipped, they will be out the whole time during the rounds.
- They have custom animations for idle, walking, attacking, etc.
- I need a way to detect key inputs like Q, E, and F through the scripts for blocking / abilities
Any and all help is greatly appreciated!