Hello! I am currently working on a survival game in Roblox. I want the map to expand more and more as I update the game so I can add more biomes and features. Sadly, this isn’t possible because the farther you go from the center of the world, the more glitchy your character and world gets. You can see this in games like Road to Gramby’s where the large map has jittery consequences. My original plan was to make it so the world was divided with walls in a grid pattern. Each wall would have a portal on it that would take you to another experience that has new zones and features. Yesterday, I realized that this idea wouldn’t work out. If I wanted to add an update, I would have to put the update features into every different experience in the game. Here is a model of the wall system.
The black lines are the walls, the red dots are the portals, and each square would be a different experience in the large connected world. I wish the null zone didn’t exist but every game has its limits. Would it be possible to update all of the experiences simultaneously? If not, how could I go about avoiding the null zone? Is there nothing I can do?
