I have a few ideas, but I don’t know which one is best/would work best or if anyone else has a better idea?
- Just create a big part at the location of the impact that damages you if you touch it (issue: walls)
- Spawn several small invisible flaming parts that just go flying near the impact zone an anchor after they’ve settled and is unable to collide with players (spreads fire out, maybe makes it more realistic, idk)
Which one do you think is best? Or maybe you have a different, better idea?

