How should I go about making a map for a nextbot game?

Hey dev forums, how should I make a nextbot game map for a player vs. nextbot shooter? It is an interesting combination because first person shooters have obstacles to hide behind (even though nextbots can’t shoot you back), but nextbots will struggle with complicated pathfinding to players to kill them, so i’ve come here for feedback on how I should make the maps. I will also note that like most popular nextbot games, there is a movement system.

  • Open maps for nextbot priority.
  • Enclosed, complicated, obstacle filled maps for player priority.
  • In between?
0 voters

Individual feedback will be nice with personal opinions, but for the people who just want to vote for one or the other, use the poll.

1 Like

Why not just take inspiration on the map layouts from that one nextbot game. Just add FPS/Shooter elements which will fit the map layout and design. Assuming that the nextbots can’t shoot.

2 Likes

I have, and the maps I have made that have taken inspiration are good. I just want to make sure i’m going down the right path as to how I should make maps and get feedback from other people on how they should be made.