Sorry if this is the wrong place, game design didn’t feel like the right category.
So in my game I am working on there are smaller units that you can do stuff with. They each have stats. The way it works right now is to make a new unit it clones the model from ServerStorage into its folder in Workspace.
The question I have is whether or not I should change how I have done the stats system. Right now there is a configuration folder inside the unit with all of its stats via values. This means other scripts can buff its stats or subtract it.
At the time I hadn’t considered making it OOL which I now want to do in a rewrite of the code. I could store the stats in the unit’s behaviour script with the OOL system. Then I could use an event to change the units stats cross-scripts.
Is there a better way of doing this that I am not seeing? Should I keep using values or should I use module scripts and OOL, or is there another better way to do so?