I’m adding a new mode to my game, Cleanup Crew, which includes killing your friends and hiding their bodies. (don’t ask lol people suggested this)
My handler script will have to get when a player dies (Humanoid.Died), ragdoll their character, and make them unable to respawn. I already know how to disable the reset button, but dead players automatically get their characters refreshed. How can i go about this?
why not just clone the ragdoll and put the dead player in the lobby or have a spectate with their character somewhere off to the side and the ragdoll still on the map.
i mean i could but like you can probably tell what it looks like, it just detects when a player in the server dies and attempts to clone their character (which works), but they still respawn and the ragdoll stuff doesn’t work
If you have code for a round based system, then at the very end (assuming this script is a sever script) you can load all the characters of the dead. This can be easily done by putting all the people who died in a table and then loading them all with a for loop.
I decided, instead of actually killing the player, i would fire a BindableEvent inside of the character and that would make them ragdoll and count as dead.