I’m trying to replicate this game’s horse system: Horse Life.
I’ve done a lot of research on the topic but haven’t found anything particularly useful
I tried using :MoveTo() on the humanoid inside the horse to handle movement, but I’m running into issues
The main problem is that the horse struggles to walk properly on uneven terrain and often gets stuck and obviously that’s not the kind of behavior I want
Should I try using the normal from a RayCast to adjust the horse’s angle, or is there a better approach to handle this?
Or
should I just try using a different method to move the horse around using constraints or something else?
Any kind of help would be appreciated ![]()