I’ve thought of making a game called quirky game called “Raining Rthros” wheres its rthro bodies falling from the sky. I’ve been thinking of what I can make the map look like and I’m unsure about it.
What are you attempting to achieve? A simple map for my game
What is the issue? I don’t know what to make my map.
What solutions have you tried so far? I thought of just having a baseplate with a checkers texture, but thats too plain and boring.
I’d appreciate it if you could help me with ideas.
Yeah, honestly we need more to help here. If it’s a “quirky” game style you’re going for, I’d recommend not overdoing it, but also not underwhelming your audience with just a textured baseplate. That’s way too bland for any audience.
Assuming wxlvis is right, and you’re going for a ragdoll game, I’d personally recommend adding slides, ways to keep your audience entertained. Many ragdoll style games go for ways to fling yourself, such as rollercoasters.
Hope this can somewhat help you find a good map idea.
I’m not a top tier scripter, but I have a few ideas.
You may want to have a rig at the top of the map, anchored. You can have that rig duplicated and unanchored as the game runs.
A problem would be lag, or the rig bounces off the map.
We understand, as you have stated this. You can have a rig in air, and have a script that duplicates and unanchor the duplicates.
Sorry if this doesn’t help.
You may want to make a bowl like edge to the map, to catch the falling rigs and prevent the rigs from flinging out. Barriers would be a good idea as well.
If your still unsure, try and sketch or try to imagine what kind of idea you want to address to. This would give a better way, on manipulating your designs in your map.
Things in the sky which block their way to fall on the ground, but not holding them forever. They can split the Rthro bodies, explode or whatever you can think of! It’s kind of something they have to dodge, or where the bodies just die. People would like to see it happen and want to do it theirselves too.