I just have one small question. I’ve been wondering which approach is better to use. To maintain an active player base within your game, for most general updates, should I release them on a short basis, but not much content to the update or do I take my time with the updates (2 weeks - 1 month+) and release it with much more content?
Of course, this isn’t necessarily including hotfixes or special updates, rather updates in general.
To the average user who regularly plays your game, a lot of small updates won’t seem like a lot. Whereas waiting a few weeks for a huge update is way better.
Small and fast updates should only be to fix bugs.
I believe waiting for the updates is the better choice because the content will be a lot better. One good example of this is in Jailbreak. They add a new update once every month or so, and they are very high quality and well made.
I would do a small update every week while secretly working on one big update which will be posted at the end of the month. This will keep your game going smoothly and keep players.
Take more time to make more content, as it’ll engage current players and bring in new ones, but don’t take too long, or the game will become stale for current players.
This is a good approach. Here’s what I personally do:
Every couple weeks-moth I try to release an update that adds content to my game, and then I spend the next week or so fixing the bugs that come from this and release those patches (of course I do some preliminary testing and get rid of as many bugs I can before release, but you can’t always find everything).