How should I organize my Gui in the explorer to optimize scripting?

Right now, I have a different screen GUI for each frame, but I’m wondering if it would be better to have all frames under one GUI to optimize scripting or at least improve organization. What would be the best?

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You should probably have a System where you use Multiple but use 1 as your main Gui, where you would Basically show the game HUD, or things that are important, you can just use LocalScripts fornthem individually, but if you wanted to, you can have a couple for specific tasks, which is generally how most games organize their UI, it however really depends on what you like or know how to script with

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Could try out fusion, it’s a pretty good UI framework

What’s fusion? (character limit)

essentially a ui framework thats stateful, it basically makes ui around state (state being something like a money value for example), a cleaner version of roact. like flutter for roblox if you’ve heard of it

elttob.uk/Fusion

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