How should we deal with trading?

So should I use trading in my games? If so here are some questions I would like answers for:

  • What kind of items should I allow to be traded? How should these items be able to be obtained?
  • What should you be able to do with these traded items?
  • any notes?

Thanks!

  • Use trading
  • Dont use trading

0 voters

1 Like

Can you tell me the concepts to your games?

1 Like

Oh ok basically in my game you have characters, each character has its own unique abilities.
OOO Maybe I should make character skins!
Anyhow thats the main thing, I mean you can get emotes too but like who would want to trade that ig

2 Likes

Are the abilities used for combat?

1 Like

Yes they are indeed

There is a limit.

2 Likes

Trading would be good for character skins and weapon skins even a win animation if your game is round based

2 Likes

Or a kill animation if win animations don’t exist.

2 Likes