HOW DO I INCREASE THE 100 MEGABYTE DATASTORE LIMIT!? HOLY MOLY!!!
I’m making an art game right, and I need to handle hundreds of thousands of parts, upwards of into the MILLIONS. I’m using the most efficient ways to compress this data so that players can save/load their art.
The problem is that my game is not increasing its 100 megabyte datastore limit. Almost 2,000 separate accounts have played now (all within the previous 7 days) and yet this limit is not increasing. This is not a matter of compressing my data further, I simply need to know how to increase this 100 mb cap. Other games of mine have 40 GIGABYTES of storage, SO WHY NOT THIS ONE!? And don’t you DARE just say I need more ‘unique’ users because WHAT IS A UNIQUE USER!? WHAT IS THAT!!! I HAVE UNIQUE USERS!!!
Just compress your data. You don’t need all that for player builds / art. Depending on what they make and what it matters to save, you can apply the relative compression and serialization methods and make your data orders of magnitude smaller.
For example if the art they create is in the form of 2D images, you can copy ideas from the PNG lossless compression filetype to compress the data.
This is NOT what I am asking for. Again, my question is how do I INCREASE the datastore limit above the default 100 megabyte limit, because it is possible. If you’re SO knowledgeable about how all this compression junk works then you should at least know this, right?
I know that this isn’t what you are asking for. What I’m trying to convey here is that you are going down the wrong path. The problem is in the design of your system not Roblox limits.
It’s a known fact in programming that design flaws tend to make themselves visible when things scale up.
I can tell you with a high degree of certainty that your player builds aren’t random, they have many patterns in them. Take a step back and think what’s really worth to save in the first place.
Also ensure that your players can’t work against you. Don’t let them make infinite builds without deleting their old ones, don’t let their builds pass a certain size (after compression). Have a way to tell, based on entropy, if the build looks human-made, or fully random, as if it was generated automatically by a cheater.
HOW DO I GET MORE STORAGE holy moly it’s like we’re walking in circles here. There is a LEGITIMATE WAY to get more storage without payment. HOW!? HOOWWWWW!!! WHYYYY?? HAS I EVER?
From what I’ve read in this post: DataStores Access and Storage Updates your DataStore limit should scale based on the individual lifetime users that have joined your game, specifically increasing by 1 MB per user. It could be that the recalculation for this limit is periodically and you would have to wait for your DataStore limit to increase, though im not sure how long you’ve already waited for that now
you have the mental capacity of plastic. EVEN IF I HAVE THE BEST POSSIBLE 100% MOST EFFICIENT SAVING COMPRESSION SYSTEM, I WILL EVENTUALLY NEED MORE STORAGE BECAUSE YOU CANT SIMPLY STORE MILLIONS OF PARTS, THEIR POSITIONS, THEIR ORIENTATIONS, THEIR COLOR, THEIR MATERIAL, AND THEIR SHAPE IN UNDER 100 MEGABYTES FOR A FULL ON GAME WITH THOUSANDS OF PLAYERS.
STOP GOING BACK TO COMPRESSION. I COMPRESS. I COMPRESS WELL.
NOW HOW DO I GET MORE STORAGE? WHAT IS A LIFETIME USER? AAHHHH!!!
I made a small advertisement a little over a week ago, and that racked in around 2k new players. It’s been over 7 days since, with players having continued to play throughout the week. I’m running out of storage here lol
Id recommend you read through the post I sent above, I personally haven’t read all of it but it might tell you the period for recalculating data store spaces. If you are lucky, your space might increase at the end of this month or at the start of the next one
Compress your data well. Additionally, please define what “user-created art” here means, because we don’t know if it’s a bunch of parts, or if it’s a 2d image, or whatever it is.
I’ve been reading through it and it doesn’t say much about a time limit, maybe it’s just too new a topic for specifics. My best guess is that there’s a threshold, maybe you need a certain playercount for lifetime players to be taken into account.
Genuinely, you need to lower your ego. At the end of the day, it’s not that deep.
I asked you what kind of data you’re storing to try and see if you’re actually using the most efficient compression there is. Guess what you did? You told me absolutely nothing.
I’m not even kidding, you don’t deserve help if you refuse to answer questions people ask when trying to help, and, instead, jump straight to insults. You didn’t give us enough information and I’m trying to get the information we need to help in the first place.
I read all of the post’s replies even prior to posting mine and I still think what I said makes absolute sense. I don’t know how you expect anybody to help you if you insult them whenever they propose a solution and give insufficient information.
Now, to answer your actual question.
You are limited to 100mb initially plus 1mb for every unique visit. Roblox defines this as 100 MB + 1 MB * (Lifetime Players).
I still think you should rethink how you’re storing your data. I store thousands of parts (with a lot more properties and attributes than you have) per each user-made level and have never gotten close to reaching the limit.
That’s not relevant. Compression is a completely valid solution to this problem, thus I brought it up.
WHY would you type such a long message for information that is already on the table. How can someone be so helpfully unhelpful? Who are you to think you’re so in the right for disregarding my question to instead focus on something unrelated, that is actually YOUR ego, not mine.
Ignoring all the junk you typed and focusing on the only important thing
100 MB + 1 MB * (Lifetime Players) .
Okay this is USEFUL INFORMATION. I have a MANY lifetime players, so why am I still at 100 MB? THAT is what I need help with. I asked for no help regarding compression, so why bring it up? I appreciate you trying to help but I am specifically stating I have the best possible compression system (EVEN IF I DIDNT IT DOES NOT RELATE TO THIS POST!!), this post is about my 100 MB cap not increasing, not about compression.