How to Access and Create Local Assets

Placeholder assets are something that I want to use without uploading them to Roblox because they’re JUST placeholders. It’s not like you can edit them or delete them, so eventually, you’ll have too many assets in your inventory, so I’ve found a way to get the default textures to use as placeholders. I’ve also discovered how to import your own assets without having to upload it to Roblox.

Finding the Folder


To find the folder,
(Windows) %LOCALAPPDATA%\Roblox\Versions\[newest version]\content
(Mac) Applications/RobloxStudio.app/Contents/Resources/content

The content folder holds the assets that the game can access through rbxasset.

Importing Assets Into Games


Importing local assets work just like asset IDs , except instead of using a number (rbxassetid), the asset’s file path is used (rbxasset). If, for example, I wanted to import the oof file that is already in the files into a sound, I need to set the sound’s SoundId to “rbxasset://sounds/oof.ogg.”

rbxasset://” lets the game know that it’s a local file, and since oof.ogg’s file path is %LOCALAPPDATA%\Roblox\Versions\[newest version]\content\sounds\oof.ogg, I need to remove everything before content to make it just \sounds\oof.ogg.

Importing Custom Assets Into Games


The content folder allows you to insert any image or sound and use that in Studio, so if you want to insert an audio file called AWPShoot_CS2.mp3 into your game as a placeholder, you can put it into the content folder and play it using the SoundId rbxassetid://AWPShoot_CS2.mp3. You can also put folders into content, so you can use the assets of a whole project without having to upload them into Roblox.

There are some things you need to keep note of, though.

  • This will not work for users who don’t have the custom files installed, including people in Team Create. If you want someone to be able to see local assets, get them to download them.
  • When Roblox / Roblox Studio updates, custom files won’t work anymore or are deleted. Instead of making one copy of your assets, save it in a folder like C:\Documents and copy it into contents

I hope this tutorial has helped you with developing in a more organized way. Thank you for reading. :slight_smile:

4 Likes

It’s so annoying that you can’t just delete models/meshes in Roblox.
Me having to scroll through so many models because dumb 14-year-old me back then decided to save literally everything as a model :skull:

1 Like

This just sounds like Local File Importer with a bunch of additional unnecessary steps.

you cant use that in live games

What possible scenario could you possibly have where you’d need a local asset in a live game?

dawg i dont know, i didnt say it was useful.. i just said it wasnt the same thing

i would use it personally for me and my friends.
i play videos in my game which got patched stupid roblox.