I’m a scripter, and I am currently making a liminal space game. I don’t have any builders, and I don’t have Robux to hire one whatsoever. I wanted to know how to achieve such realism, because there are some games I can’t imagine it was made using Roblox. It’s something that, although it fascinates me, makes me quite depressed and sad, because I simply can’t achieve the realism I want, no matter what I do or learn.
If you don’t know what I mean by realism, I mean this:
(This was made by roblox)
That’s all I really want to know. Any help is appreciated, thanks.
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The game that managed to do this image:
im not too good at this kind of stuff but i recommend playing around with the lighting and post processing effect objects
Unfortunately, I already did played with lighting and post processing effect objects; however, this doesn’t appear to increase realism significantly.
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Voxel engine would be better for this purpose.
You can try implementing volumentric lightning for better effect
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Yes, but would I achieve a realism similar to the image I sent? That’s what I am aiming for
I have tried making backrooms in the studio already, and the trick is to configure lighting in the ceiling properly and use volumetric lighting instead of weird blur.
Future lighting engine will look bad in this example, so your best bet is ShadowMap or Voxel.
You can try mixing PointLight with Surface/Splot light.
Volumetric fog can be achieved with billboard GUIs.
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I have come out to an efficient solution. The thing I can do is implementing a bunch of light sources. Roblox is way more realistic with light sources, such as point lights, surface lights, and spot lights. This is an image that explains what I’m talking about:
By that, you can achieve the specified light tone for each region separately. This will make things way more realistic because Roblox doesn’t have a light bouncing feature; we would need to recreate that. I’ve got that information from the original creator of the game. It is really impressive how they could achieve this, and I will try to as well. I’m aiming to make the most realistic game on Roblox, and I know this will be hard, though it will be worth trying.
Adding volumetric lighting will be a good thing as well, as it would approach real life way more too.
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We may have reach a solution, but I will wait for more answers to come in the near future.
This is a good start, just ensure you setup lights how they would function in real life. Like say a light source is emitting light, it would be brighter closer to the light source, so add a secondary light effect with half or less range compared to the main light effect so its rr closer to the source. Sometimes add a light with far range, shadows disabled, and a very low brightness to achieve an ambience sort of effect
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Yeah but I abused on them in my extra detailed room project and got extra shading issues so please have caution with these things but they make global illumination like this…
image used from a recreation of The Oldest View
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This is insanely realistic. That’s what I want to achieve. Can you elaborate on how you did this? I’m not a pro builder, so I’m learning. Any help is appreciated!!
However, that’s true, it may cause shading issues. So what’s the best method to achieve realism like the images I sent? Someone told me to use a bunch of lights, but it doesn’t appear to work well whatsoever (at least, in my case):
May I be missing something?
I’m not a builder either, but I started with building and especially modeling. Therefore, I can recommend using Blender for good models. It allows you to create realistic models that you can’t in Roblox.
I understand this, but I still wanna know how to achieve realism in Roblox. If it’s way too weighty, I may just go for small realism, such as spamming point lights anywhere and using spot and surface lights for local illumination
All right, but then I can’t help you because I’m not a Pro Builder
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You’ll need to make PBR materials. Roblox object for them is called ‘surface appearance’. They tell Roblox how the material interacts with light. That’s how you acheive realism.
I’m using PBR materials. I’m still not achieving this realism, as you see in the image. I already have a huge knowledge of PBR materials and textures; I only need to understand the tricks to achieve this.
There’s no tricks… your material doesn’t look very realistic.
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Some of the textures I’m using:
Ceiling
Floor