How to achive this camera effect?

Hello there!
I recently tried to make like player camera rotate around the specific part but it did not work well

I want to do this:

Thanks for any help!

2 Likes

You can set the CameraSubject to the part then set the CameraType to either Track or Custom.

ā€¦ This is not what Iā€™m looking for I want the camera is rotating around the part

I found this off of the developer Hub - Camera Manipulation

    local TweenService = game:GetService("TweenService")
    local RunService = game:GetService("RunService")
     
    local target = workspace:FindFirstChild("Part")  -- The object to rotate around
    local camera = workspace.CurrentCamera
    camera.CameraType = Enum.CameraType.Scriptable
    local rotationAngle = Instance.new("NumberValue")
    local tweenComplete = false
     
    local cameraOffset = Vector3.new(0, 10, 12)
    local rotationTime = 15  -- Time in seconds
    local rotationDegrees = 360
    local rotationRepeatCount = -1  -- Use -1 for infinite repeats
    local lookAtTarget = true  -- Whether the camera tilts to point directly at the target
     
    local function updateCamera()
    	if not target then return end
    	camera.Focus = target.CFrame
    	local rotatedCFrame = CFrame.Angles(0, math.rad(rotationAngle.Value), 0)
    	rotatedCFrame = CFrame.new(target.Position) * rotatedCFrame
    	camera.CFrame = rotatedCFrame:ToWorldSpace(CFrame.new(cameraOffset))
    	if lookAtTarget == true then
    		camera.CFrame = CFrame.new(camera.CFrame.Position, target.Position)
    	end
    end
     
    -- Set up and start rotation tween
    local tweenInfo = TweenInfo.new(rotationTime, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, rotationRepeatCount)
    local tween = TweenService:Create(rotationAngle, tweenInfo, {Value=rotationDegrees})
    tween.Completed:Connect(function()
    	tweenComplete = true
    end)
    tween:Play()
     
    -- Update camera position while tween runs
    RunService.RenderStepped:Connect(function()
    	if tweenComplete == false then
    		updateCamera()
    	end
    end)

It does exactly that though?

No I wanted that script will rotate camera arounf part