local isReserved = game.PrivateServerId ~= "" and game.PrivateServerOwnerId == 0
local DSS = game:GetService("DataStoreService")
local DS = DSS:GetGlobalDataStore()
local TS = game:GetService("TeleportService")
local players = game:GetService("Players")
local Code = DS:GetAsync("ReservedServer")
if type (Code) ~= "string" then
Code = TS:ReserveServer(game.PlaceId)
DS:SetAsync("ReservedServer", Code)
end
local remoteEvent = game.ReplicatedStorage.TPPlayer
remoteEvent.OnServerEvent:Connect(function(player, code)
if code == Code then
TS:TeleportToPrivateServer(game.PlaceId,code,{player})
end
end)
print(Code)
Use GlobalDataStore | Roblox Creator Documentation
Write up a custom code, save it to the Global Datastore along with the actual code. When you want to retrieve it, you can do so with the custom code.