hi so I’m trying to add a delay to my dash script so players don’t fly
i tried adding wait() on it but it seem it doesn’t work
local plr = game.Players.LocalPlayer
local Char = plr.Character or plr.CharacterAddeed:Wait(5)
local UserInputSerivce = game:GetService("UserInputService")
local humanoid = script.Parent:WaitForChild("Humanoid")
local anim = humanoid:LoadAnimation(script:WaitForChild("Animation"))
UserInputSerivce.InputBegan:Connect(function(Input, GameStuff)
if GameStuff then return end
if Input.KeyCode == Enum.KeyCode.LeftShift then
Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.CFrame.lookVector*150
anim:Play()
print("Dash!")
end
end)
here’s the Localscript i put it in StarterCharacterScripts
local plr = game.Players.LocalPlayer
local Char = plr.Character or plr.CharacterAddeed:Wait(5)
local UserInputSerivce = game:GetService("UserInputService")
local onCooldown = false
local humanoid = script.Parent:WaitForChild("Humanoid")
local anim = humanoid:LoadAnimation(script:WaitForChild("Animation"))
UserInputSerivce.InputBegan:Connect(function(Input, GameStuff)
if GameStuff then return end
if Input.KeyCode == Enum.KeyCode.LeftShift then
if not onCooldown then
onCooldown = true
Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.CFrame.lookVector*150
anim:Play()
print("Dash!")
wait(5) --Wait 5 seconds cooldown
onCooldown = false
end
end
end)