I’m trying to add bullet spread to a raycast gun, but I don’t know how to.
I found some topics about adding bullet spread to raycasting guns, but I didn’t know how to add It to my gun.
Here Is the “raycasting” part
script.Parent.RayCastEvent.OnServerEvent:Connect(function(Player, FromP, ToP)
local RayCast = Ray.new(FromP, (ToP-FromP).unit * 1000)
local Part, Position, Normal = game.Workspace:FindPartOnRay(RayCast, Player.Character, false, true)
If you would like more Info on the gun, tell me.