I want to make it so where if you tase someone there tools will stay unequipped
don’t know where to put it and it’s doing it but it wont keep doing it, for example I tase someone and they have a tool out and it unequips but they can just re-equip
I’ve tried a while true do loop but it just broke the taser
event.OnServerEvent:Connect(function(plr, target)
if target.Parent:FindFirstChild("Humanoid") and Isfired == false and script.Parent.Ammo.Value == 1 then
if (target.Position - plr.Character.HumanoidRootPart.Position).Magnitude <= 20 then
local targetpl = game.Players:GetPlayerFromCharacter(target.Parent)
Isfired = true
script.Parent.Ammo.Value = script.Parent.Ammo.Value - 1
local Att1 = Instance.new("Attachment")
Att1.Parent = target
local Att2 = Instance.new("Attachment")
Att2.Parent = target.Parent.Torso
local Rope1 = Instance.new("Beam")
Rope1.Parent = script.Parent.Cart
Rope1.LightEmission = 0.4
Rope1.Width0 = 0.02
Rope1.Width1 = 0.02
Rope1.Attachment0 = script.Parent.Cart.TaserRope1
Rope1.Attachment1 = Att1
Rope1.Name = "Rope1"
local Rope2 = Instance.new("Beam")
Rope2.Parent = script.Parent.Cart
Rope2.LightEmission = 0.4
Rope2.Width0 = 0.02
Rope2.Width1 = 0.02
Rope2.Attachment0 = script.Parent.Cart.TaserRope2
Rope2.Attachment1 = Att2
Rope2.Name = "Rope2"
target.Parent.Humanoid:UnequipTools()
target.Parent.Humanoid.PlatformStand = true
script.Parent.Cart.Confetti.ConfettiOne.Enabled = true
script.Parent.Cart.Confetti.ConfettiTwo.Enabled = true
script.Parent.Cart.Confetti.ConfettiThree.Enabled = true
script.Parent.Cart.Confetti.ConfettiFour.Enabled = true
script.Parent.Handle.Sound1:Play()
wait(0.5)
script.Parent.Handle.Sound2:Play()
wait(5)
script.Parent.Cart.Confetti.ConfettiOne.Enabled = false
script.Parent.Cart.Confetti.ConfettiTwo.Enabled = false
script.Parent.Cart.Confetti.ConfettiThree.Enabled = false
script.Parent.Cart.Confetti.ConfettiFour.Enabled = false
local FindRope1 = script.Parent.Cart:FindFirstChild("Rope1")
if FindRope1 then
FindRope1:Destroy()
end
local FindRope2 = script.Parent.Cart:FindFirstChild("Rope2")
if FindRope2 then
FindRope2:Destroy()
end
target.Parent.Humanoid.PlatformStand = false
Isfired = false
end
end
end)