I am making a plane and want to be able to slide any plane model I want into it with out having to worry about the mass of the plane dragging it down. I know how to get the mass of the plane but what equation would I need to do to make it so MaxForce increases based off the Mass of the plane model. Also, no I can’t just set the MaxForce to infinite as I want the plane to be properly affected by gravity.
For zero gravity, you’d just do
bodyForce.Force = Vector3.new(0, Mass * workspace.Gravity, 0)
If you’re just talking about how to keep the acceleration the same, just multiply your force by the mass.
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