How To Adjusting the Primary Part of the Model from the World Position?

How To Adjusting the Primary Part of the Model from the World Position?

My Code making the middle of the model:

myModel.PrimaryPart.Position = Vector3.new(0,0,0)

sometimes when doing this only the primary part will be teleported and not the whole model maybe due to it not being welded correctly

You can use the PivotTo() to do this.

myModel:PivotTo(Vector3.new(0,0,0))