How to affect body velocity with mass?

I’ve tried some fixes but I cant find anything that works. I’m just trying to set it so if it’s for example a massive 100 ton block of steel it’s not affected by the bodyVelocity

		local bv = Instance.new("BodyVelocity")
		bv.Parent = instance

		bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
		bv.Velocity = direction * 30

		game.Debris:AddItem(bv,0.05)
		local bv = Instance.new("BodyVelocity")
		local mass = instance:GetMass()
		local vel = 30 / mass
                -- You can change the vel math if you want, using: mass * 1.5 and similars.
		bv.Parent = instance

		bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
		bv.Velocity = direction * 30

		game.Debris:AddItem(bv,0.05)
1 Like

thanks lol I thought I tried that guess not

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