I’ve tried some fixes but I cant find anything that works. I’m just trying to set it so if it’s for example a massive 100 ton block of steel it’s not affected by the bodyVelocity
local bv = Instance.new("BodyVelocity")
bv.Parent = instance
bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
bv.Velocity = direction * 30
game.Debris:AddItem(bv,0.05)
local bv = Instance.new("BodyVelocity")
local mass = instance:GetMass()
local vel = 30 / mass
-- You can change the vel math if you want, using: mass * 1.5 and similars.
bv.Parent = instance
bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
bv.Velocity = direction * 30
game.Debris:AddItem(bv,0.05)