im creating a first-person weapon system where the weapon is welded to the character’s hand through a Motor6D. I’m trying to implement an Aim Down Sights (ADS) system but I dont know how can make that
The tutorials I’ve come across all use a ViewModel but in my system i m using animation with first person system
Can anybody tell me how i can do this? Any guidance or code examples would be greatly appreciated.
I dont know how your gun system works but here we go --this is a local script btw local plr = game.players.localplayer Local gun = plr.Backpack:FindFirstChild("gun") --add the trigger thing here For gunparts,_ in pairs(gun:GetChildren() do If gunparts:IsA("Part") and gunparts.Name == "camerapart" then Game.runservice.heartbeat:Connect(funtion() Plr.camera.CFrame = gunparts.CFrame end--figure out a way to stop it idk 😭 end end i am so sorry if this code is bad i had to write it on my phone 