I want to allow players to stand on a part that is moving. I tried several ways to move the part including tweening and legacy body movers, but everyone keeps falling off. What should I do?
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You could use a wallstick bit that might not be the best option
Maybe try using part:SetNetworkOwner() (not recommended but give it a try)
This is for an obby and I don’t think SetNetworkOwner will work for a part that everyone needs to use.
Make a loop which is positioning a player to the part’s CFrame
How would I do that, could you give me an example?
Nevermind, I found out that the MaxForce on the BodyPosition I was using was set too high. Thanks for the help guys.
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