I have NPC’s which have a variety of animations, all NPC’s are anchored in place by anchoring the HumanoidRootPart, the problem is if I want the NPC to play an animation where they bend down or jump the LowerTorso doesn’t change position because of the anchored part.
I have tried weld constraints to an anchored part separate from the NPC but still has the same issue.
I got it to work, I was using custom built NPC’s and for whatever reason that was the problem, what I did to work around this issue was copy my character and then apply all the NPC’s scripts/parts into the new character and now the animations work properly even with the PrimaryPart anchored.