How to anchor an NPC but still have animations work properly?

I have NPC’s which have a variety of animations, all NPC’s are anchored in place by anchoring the HumanoidRootPart, the problem is if I want the NPC to play an animation where they bend down or jump the LowerTorso doesn’t change position because of the anchored part.

I have tried weld constraints to an anchored part separate from the NPC but still has the same issue.

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Instead of anchoring, have you tried setting the NPC’s WalkSpeed to 0?

I got it to work, I was using custom built NPC’s and for whatever reason that was the problem, what I did to work around this issue was copy my character and then apply all the NPC’s scripts/parts into the new character and now the animations work properly even with the PrimaryPart anchored.

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