How to anchor without breaking unanchored systems

So basically I’m working in a game using Team Create with other users.

I’m the builder and usually I have to anchor everything.

The programmer is making stuff that is moving and that can’t be anchored, like a car or a moving wheel of fortune.

What I was usually doing was Ctrl+A and just anchor everything, but now I see this is breaking the programmer stuff.

So, is there any plugin or better way to anchor all the parts or meshparts without damaging the stuff that can’t me anchored? or any more efficient way of finding a solution.

Any help is appreciated!

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What I would recommend, is rather than doing everything in team create, is work on your stuff in separate instances of studio, and then pull them into the team create, I would assume this is a fairly common practice, but I don’t really work on a team, this is just what I do when working with my friends on stuff

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Currently this is not possible, I need a solution for Team Create situation
Thanks anyways!

make a folder for the stuff that does not need to be anchored, and one for stuff that needs to be anchored. Then click on the anchored folder and just make everything anchored.

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You can just put the parts that need to be anchored in a model and run a script that unanchors everything in the folder when the game starts. That way you don’t need to unanchor them manually in studio.

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Simple. Use welds! I use a special welding program. Simply select a single part of the thing you want to move, and anchor that part. Then, add welds to all the other parts. Then, by moving that one anchored part, everything else moves with it! You can get youtube tutorials. Just search up “welds”

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We decided to approach with the folder option.
In case this doesn’t work for us in the long term we will try out the script or the weld solution which sounds good aswell.

Thank you so much for your help!