How to animate a protractable helmet?

How can I animate a helmet that comes up from the player’s back and over his head. I’m asking because I thought you could only animate a player’s movements and not parts in the workspace.

By changing the mesh/Group/Part rotation with a script. If that works pls lmk

Lol the post is almost a week old and I’ve already figured it out, but thanks for responding anyway.

We can sometimes wait for a reply for days… so why not replying :slight_smile: