How to animate Tool Parts (Guns, Knifes etc.)

2022/12/13 Update: Can’t believe this thread is 3 years old, I have updated the majority content of this tutorial (including the code) and improved readability.

Hello everyone! I am Headstackk.

I have developed a Weapon Framework used in my game Weaponry. In this post, I will explain how to get started with animating tools, especially weapons on Roblox.

In most of the Roblox weapon frameworks (Excluding advanced shooter frameworks such as Phantom Forces), I observed that they usually only adapt simple animations, these animations does not include details such as detached magazine, moving bolt etc. In this tutorial, I’m going to show you how to animate those details.

Here are some example animations taken from Weaponry:

Let’s get started.

1: Create an animating Dummy:
Go to the “Avatar” tab, click “Rig Builder”, then create a rig that you want to animate on (R6/R15).

For this demonstration, I will be animating in R6 with the “Block Rig”.

2: Creating a root part for the tool

Your weapon and dummy needs a Rig in order to be animatable. Don’t worry. This sounds a lot easier than it looks.

Create a new part and name it “BodyAttach”. This part is essentially the root of the tool. You can place it anywhere within the tool. I personally put in near the trigger of the weapon, or where the character’s arm holds at.

Group EVERYTHING including the BodyAttach under a model.
And place the model UNDER the animating dummy.

3: Welding
Welding means sticking the parts inside the tool together.

Before we proceed, you have to install this plugin: Constraint Editor - Roblox
It is a must have plugin when it comes to welding.

How to use the plugin:

1: Select the BodyAttach (the root part created in the previous step)
2: HOLD CONTROL and CLICK select parts that needs to be welded. (demonstrated in the video below)
3: For parts that needs to be ANIMATED (such as weapon magazine, bolt etc.), click New Motor6D. For EVERY remaining parts, click New Weld.

For parts that needs to be ANIMATED:

For EVERY other remaining parts:

Your BodyAttach should have these welds and Motor6Ds after this step:
They connect every part of your tool to the BodyAttach, and the BodyAttach holds them all together.
Make sure EVERY SINGLE PART inside the model has EITHER a Weld / Motor6D!!!

4: Connecting the dummy to the tool:

Here you have to choose WHERE do you want the tool to stick with the character.

Left / Right Arm: If you wish the tool to move along with either one of the arms, choose Left / Right Arm. This behaves similar to a typical Roblox tool.

NOTE: The tool moves ACCORDINGLY with the arm if you choose this method. Which means whenever the right arm MOVES in an animation, the tool WILL move accordingly.

Weld to Right Arm:


Torso: If you wish the tool to NOT be constrained by the arms, aka being able to move freely when animating, choose Torso.

However, if you choose this method, the tool will NOT move when you animate the right arm. Which means the character is no longer “holding” the tool. This method is highly suggested for people who animates in Blender. since Blender constraints can solve this problem.

Weld to Torso:

Benefits of welding to Torso: (Click here to see)

The advantage of welding to torso is that you can animate the gun freely instead of having it stick to the Right Arm all the time.
Examples:

LMG reloads:
Image from Gyazo

Reloading with right arm

And more! You can even animate melee / knife tricks animation with this, without the knife being stick to the Right Arm all the time.

After you have decided on which character part to weld on, Click this “+” icon next to the dummy part that you have decided on. (Torso / Arm / Others)

image

Then search for Motor6D and insert one.

image

After inserting the Motor6D, make sure everything under your tool is UNANCHORED!!

Then, connect the Motor6D’s:

  • Part0 to the decieded part (Torso / Right Arm / Others).
  • Part1 to the BodyAttach.

After connecting, your tool should be sticking to the dummy.

If some of the parts of your tool is missing after this step, it can either be:

  • Some parts of your tool were anchored
  • Some parts of your tool were not rigged (refer to the previous step)

6: You can start animating!
Open the Roblox Animation Editor, then you can start animating!
The rig can also be exported and animate in Blender.

7: Essential part: In game

You will find this not working in game if you just put it as a typical tool, there are few essential steps to do before you put it into the game and have the tool run as expected.

Firstly, make sure it has RequireHandles OFF as a tool.

Then, some scripting has to be done.

While animating, the tool was welded to the character’s torso (or the part that you have deiced on), the same rule applies in game!

Firstly, when the player’s character was being added, grant them an initial Motor6D such that it can be used to connect the player and the tool.

Then when a player equips the tool, you have to connect the Motor6D with the Player’s Character’s Part so the tool does not fall.

So how do we approach this?

We can use ChildAdded to keep track of when a tool is being equipped. When the tool was being equipped, connect the Motor6D with the character.

-- Server Script
game.Players.PlayerAdded:Connect(function(plr)			
	plr.CharacterAdded:Connect(function(char)		
		local M6D = Instance.new("Motor6D", char.Torso) -- or the part that you have decieded
		M6D.Name = "ToolGrip"

		char.ChildAdded:Connect(function(child)
			if child:IsA("Tool") and child:FindFirstChild("BodyAttach") then
				M6D.Part1 = child.BodyAttach
			end
		end)
	end)
end)

You can also connect the Motor6D on the client as well such that when a tool is equipped, the client does not have to wait for the server to connect it and the Motor6D will be immediately connected on the client’s view.

-- LocalScript, variables are NOT defined.
char.ChildAdded:Connect(function(child)
	if child:IsA("Tool") and child:FindFirstChild("BodyAttach") then
		char.Torso.ToolGrip.Part1 = child.BodyAttach
	end
end)

You might also want to play the tool animation when the tool is being equipped.

-- LocalScript under the tool:
-- Animation playing
local anim = Instance.new("Animation", script.Parent)
anim.AnimationId = "" -- id here

local char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local load = char:WaitForChild("Humanoid"):LoadAnimation(anim)
script.Parent.Equipped:Connect(function()
	anim:Play()		
end)

script.Parent.Unequipped:Connect(function()
	anim:Stop()
end)

-- Connecting Motor6D locally

local anim = Instance.new("Animation", script.Parent)
anim.AnimationId = "" -- id here

local char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local load = char:WaitForChild("Humanoid"):LoadAnimation(anim)

script.Parent.Equipped:Connect(function()
	anim:Play()		
end)

script.Parent.Unequipped:Connect(function()
	anim:Stop()
end)

The End

And that concludes on how to animate a tool and its parts. Feel free to reply and raise questions if you have any.

A like :+1: on this post and a visit on my game Weaponry will be greatly appreciated! Thank you.

1774 Likes
How to animate a sword?
How do I replicate Real Arm movements to Fake Arms (ViewModel)?
How could I make your arms and head follow your mouse up and down?
How to animate weapons?
How would I rig a weapon to an r6 character model using scripts?
Motor6D Equipping
[FEEDBACK] Glock 17 Comission
Motor6D still not allowing animation
How do I make a sword unsheathe animation?
Any working gun tutorials?
Welding an item into an animation
Trouble animating tools
Motor6D Confusion - Connecting Rigs
Animation not playing in a tool as it should be?
How Motor6D weapons work?
Animating something to go down and up
Why is my gun acting weirdly?
How can I animate a tool?
Animation is inaccurate
How to devs get their animations spot on?
Motor6D being Parented to Nil
Animation not working on tools
Attempting Gun Bobbing (not swaying!)
How to cframe unfold?
Model stuck in dummies torso instead of being held in the hand
[~45-65K R$] Looking for Weapons Engineer
Problem with animation for right hand only
Alternative to attaching my tool's Motor6D?
How to animate with tools out of the hand?
How to Have a Different Idle/Walking animation play when tool is equipped?
Help with animations
Mouse Position based gun orientation
Blender + Roblox animating
How do I animate a dummy holding an object
No tool object only model
Help With Animating a Weapon
How to convert gun "model" to "Tool"?
How can i prevent exploits in this script?
How can I make this Jetpack move more realistic?
Weapon Animation Resets Back From Where It Started
Playing animation works fine in editor but doesn't move specific parts while playing game
How do i load an animation onto a tool
Tool looks kinda broken (Animation)
How can I get my arms to view my camera?
Sword Sheath Problem
Animating the drawstring of a bow?
Help with animating gun
Can anyone help me with moter6d
Animating a tool
Custom scripted tool system help
Idle Animations Doesnt play with the "Sword" but Attack Animation did
How do I go about making an FPS gun system? I'm a new at FPS yet I have a lot of experience scripting other things
How to Create Tools and Animate Them [TUTORIAL]
How to Create Tools and Animate Them [TUTORIAL]
How do I animate with a weapon?
How do you make a gun go on your back when you don't have it equipted
Weapon moves fine in the animator but then doesnt move properly in game
How would I make a Finisher?
Making a Tool Permanently Stay in The Players Hand
Tweening a moving part?
Hold Animation Is Not Working As Intended
Hold Animation Is Not Working As Intended
Why doesn't my animation work?
Why Isnt my tween working on my part on my tool?
I need help with item handles and animations!
How to make tool following camera smoother
Where can I find resources on animation?
Tool doesn't get animated in Moon Animator
Issue with Motor6D Melee Weapon
Hand moves with gun while doing stuff with motor6d
Animation priority? More information
How can I add an object in the animation editor
Tool animations don't replicate from client to server
How to make a dual wield tool?
Tool in an animation not moving
RightUpperArm not moving?
Animating/Tweening a tool with welds
Feedback on my hammer attack
ROBLOX MAN Support. (How to attach gear or accessories to an animated ROBLOX MAN)
Animation of a Tool works fine in the Animator, but not in Game
Help on animation going off
Bolt action weaponry help
How to make a sit animation with a model
Motor6d.C0 breaking up animation
Motor 6D is not working with arm movement script
Problems with animating weapons?
Why isn't this working?
How to animate guns
A certain part of a animation wont play
How to make a first person aim system?
Issues with Motor6D not animating tool
Better Baseplate?
Animation isn't Working
Motor6D won't function properly with animation when character is moving
Writing an FPS framework (2020)
Animation doesn't load well
How would I animate a gun
How to animate tools
How to tween a slide on a gun tool?
Handle of Tool is Not moving at all
Can someone point out a few good animation tutorials for melee weapons?
How would i make complex animations?
Where to start with gun animations and stuff
Where to start with gun animations and stuff
Motor6D Delay for Tool Animation
Tool teleport me to the last equipped position
Sword Animation
How to animate Tool Handles easily! [OLD POST]
How to animate a mesh of a tool inside of a ViewModel
MP5 Fire Mode System
Animation not Playing the same as in Animation Editor
Animations work wonky as opposed to playing them on the Animation Editor
Tools go to the character before it can be detected? [ Please Help :< ]
Can't see images on Safari
It is possible to rename parts of a model while still having animations properly play on them
2 handed tools (HELP)
How do i make a tool that equips 3 swords
Feedback on my second attempt at making an FPS game
How do i make a sheathe system for my swords?
Playing a sitting animation crashes roblox studio
Aiming system for FPS/TPS weapons
Weld/Part auto-deleting when used? (SOLVED)
Tool 6D | Animate Tool Handles easily!
Why does this happen with my animation?
Tool handle not playing with equip animation
Raycast Hitbox 4.01: For all your melee needs!
Animation with 2 objects
How can I animate FPS arms and gun?
How to animate Gun
Thoughts on these laser daggers I made
"Cannot load the AnimationClipProvider Service." error
I want make two hand weapon
Animating tool doesnt work(equip anim)
Stroller tool to HumanoidRootPart
Ban Hammer isn't animated issue
Tool doesn't connect with player (Moto6D)
How to aim up and down with both arms holding a tool
Help with making tool animation work
First person Arms + Tools not aligning
Animating a model/animatronic without humanoid?
Tool not being Animated
How can I animate a character with a tool, then script it to work in-game?
Having problems with guitar animations
Need help with animating weapons
[Kaeto] Ranged Weapons System for R6 rigs
Cannot Attach Motor6D to anything other than default R15 Torso
Suggestions or wisdom for rpg game?
Tool does not want to animate with R6 character
Any way to tell difference between view-model and not for first person?
Motor6D-Connected Tool Bugging When Equipped
Tool offsetting for a second when it is first equipped
How to freely animate tools/items
How to animate guns?
EasyFirstPerson torso welding
Animation Editor Pivots | Can't animate gun correctly
How to spin the barrels when mouse is held using a script
Cloning a model from storage to a player using Remote Events
Is there any way to export a rig to blender with a gun so i can animate the character with the gun?
Stumped on how to make a reload animation with an animated magazine
Tool grip not paired with animation
How recreate this?
How to add a part to an aniamtion
Tool not moving with view model arms (FPS)
How do you animate parts in an animation?
Help with attaching sword to character with Motor6D
AnimationProblem
How to use cframe to make object animations?
Gamepass Asset wont load correctly? (R6)
Tool animation not playing
Does anyone know how to apply animations to parts?
Cant see my hand in gun holding animation
How to stop welds from interfering with animations?
[Help] How Do I Make Parts of a Tool Move?
How could I make your arms and head follow your mouse up and down?
I'm following a tool animation tutorial; help?
I have a problem with random tool animation
What is the easiest way to learn motor6d?
Problems with my guns on my star ships
Trying to move arms with tools (FirstPerson R6 only)
Tool Parts not moving with arms (R6) please help
Animation | Can't Select HumanoidRootPart
How could I make your arms and head follow your mouse up and down?
CFrame Issue with my tool
Character spawns with a sword in their right arm (R6) without gear
Help with Motor6D
Animating Tool Parts, delay issue
Is there a way to animate a tool?
How do I animate animals?
How do I make an animation with a mesh in it?
How do you detect if ButtonR2 is held down or not with ContextActionService?
Gun handle not holding corectly
New game made by me! PRISM
Final Attempt At Help For Tool Rig Animations initial delay (Help!)
I would like to make a gun idle animation
Animation weirdly not loading
How to prevent the object from constantly being created
Character mixing animations
Having Tool Equipped While Jumping Knocks Character Back
Issue animating Handle inside my Tool (Simplified Title)
How to make it so this Snowball Tool properly animates when used in game
Custom Animations for Tool like Walk etc. but without setting roblox default ID?
Trouble animating the sheath with the katana
How do i animate a skateboard
Script does not create Motor6D
Animating tool does not work as expected
Making an OTS gun system - Where to start?
Motor6d help with sword
Best way to animate guns?
How do i put items in animations?
Motor6d animations not working
Making a tool appear in a players hand and Animate
How to animate a tool/object with a Dummy in the Animation Editor
How i can connect a Sword to Right Arm using Motor6d?
Help with non-tool-based grappling hook
Make toolgrip like existing offset from 2 parts
How to change a tool grip for a sword animation
Parts from a player's animation do not replicate to the server
Animating fps viewmodel arms
Help with making ViewModels
Having problems with Motor6D tool animations not playing entirely
How to animate great in Studio?
How to animate a tool/object with a Dummy in the Animation Editor
Tool animation error
I need help with playing this animation properly
How do you animate a tool
How to make a script that using emote with model?
How to script a duel wield weapon
How to make a RPG mob
Help With Animation (I really need help)
Tool disaperas few seconds after equip
Real-time slash effects syncing to an animation

Thanks! This is very useful and it’s explained very well, I might start animating guns soon!

91 Likes

Very well taught tutorial, i might even consider moving back to animating again! :smile:

42 Likes

Will this worked with lightsaber as well?

33 Likes

Any model i think, all you’ll have to do is follow the steps in this guide but do it for what you desire to animate.

18 Likes

Yeah but the script kinda make me confused it not worked in studio when I test it.

19 Likes

The script is for reference only! It’s a part of my code and you have to set up variables and instances by yourself.

39 Likes

I can’t select the gun while animating with the default ROBLOX anim editor. Any help?

14 Likes

Really good tutorial! Although, i just have a question. Does this work with R15 too?

14 Likes

It should work with R15, just use UpperTorso instead of Torso.

32 Likes

It says that ToolGrip is not a valid member of part, still doesn’t work even though if I add a :WaitForChild. Do you know what to do? I can send you my full script that I added variables to, if necessary.

8 Likes

I fixed the issue, but now it won’t even play the animation when I try to equip it.

Here’s what it looks like in the game: https://gyazo.com/8fa67950b50682c508bd362cd6b7b6f7

Here’s what it looks like in animator: https://gyazo.com/e4e54bbc8793978e47ab69be2ba7d5f9

What it looks like on a regular tool: https://gyazo.com/1df5cde578ac41cf89e4e152cbaa7562 (just to prove that the animation actually works)

If anyone could add me on Discord to help me resolve this minor issue, please add me: stick pepega#1603

9 Likes

Never mind, I figured it out. It seems like you can only play the animation through a local script.

9 Likes

Thanks for this, I’ll definitely try this out, however I only know the simplest of scripting so I might have problems with that part of it.

9 Likes

You wanna know what would be REALLY nice? A video tutorial, following this step by step. My small brain hurts when I try to follow this as how it is. I think it’d help others (including myself).

My brain hurts. Send help. No, I did not manage to get what I wanted (to animate my tools with motor6Ds.)

42 Likes

Please if you don’t mind is there any possible way that you can provide a very basic example model/file of this?
You see I learn faster by looking at models.

10 Likes

Help, it doesn’t seem to work for me, I want to make a Idle animation for my gun. I followed every instruction you did, but it didn’t quite work for me so I made it so it waits for the motor 6d to be made. It seemed to work but now this happens :
s

and this is what it’s supposed to look like
s

It’s my first time animating a Gun. I also put the priority to Idle. I have no idea what’s happening. What I saw is: Normally when you spawn, your character has a idle animation it kinda breathes. But when I equip the gun , it stops the idle animation. I don’t know what may be the problem, someone please help. Thank you

13 Likes

You need to set your priority higher, ‘Idle’ is overridden by the tool’s default holding animation. It’s safe to put custom idle animations as ‘action’ priority, it will still be overridden by any ‘actions’ you play next.

25 Likes

Thank you, I solved it today already. I was very confused why this was happening.

5 Likes

I’ve been using that weld plugin ever since I originally saw this post. Super helpful man. Grateful to have had this in my time of stupidity.

10 Likes