How to apply new faces/heads to character customizer

I’m working on a charcter customizer, and I’m running into some issues with applying new faces on characters. I have a few presets pulled from Rep storage, but also the option to add a custom one.

What I’ve noticed with Bundles is they come with an entire head. I thought of swapping the heads, but it resets my character. If I just apply the texture of the bundle it looks wierd on my character’s head. I feel Roblox has complicated things with the dynamic heads.

What’s the best technique or coding logic to have the faces applied to character. Whether decal, bundle or dynamic/animated.

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Have you also tried applying the MeshID too?