How to approach bullet impact effects

been trying to figure out how i should do the effect in moon animator when bullets impact surfaces. things like metal are fairly easy but the main problem is basically everything else because realistically when it impacts a material (ie: concrete) it makes a big puff of dust or whatever.

ive tried using images but it looks too 2d and weird. and most vfx packs that are commonly used just look to stylized or doesnt fit the theme very well. also i have like no post processing skills so thats kind of out of the picture.

any solutions?

Particle emitters.

There’s resources out there for exactly this. it’s a matter of finding them somewhere and setting it up in scene with moon animator. it’s true that they’re buried in an ocean of anime battlegrounds vfx slop.

i personally wouldn’t go out of my way to make them (assuming we’re looking for a high quality flipbook)
a few particles puff of noise-based smoke clouds from a particle emitter works too and can serve a similar dramatic effect but arguable isn’t as accurate or visually sound.