When press one of the trigger buttons down on my VR controller. There is a ~0.5 second delay until its registered. Is there a workaround? for example Edgeworks somehow gets around it. How do they do that?
are you using UserInputService?
There is a delay when you use UserInputService.InputBegan, the workaround for this is to use:
UserInput.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode then
if Input.Delta.Z >= 0.25 then
"Code to Perform"
end
end
end)
2 Likes