How to avoid player body rotation while climbing

Hey everyone! The title says it all. I want to avoid the player body rotation while he’s climbing.

Humanoid.AutoRotate = false should do the job

Humanoid.StateChanged:Connect(function(old, new)
    Humanoid.AutoRotate = (new == Enum.HumanoidStateType.Climbing)
end)
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Jesus! I was already preparing myself to change the whole camera movement system :sweat_smile:

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