Hey everyone! The title says it all. I want to avoid the player body rotation while he’s climbing.
Humanoid.AutoRotate = false should do the job
Humanoid.StateChanged:Connect(function(old, new)
Humanoid.AutoRotate = (new == Enum.HumanoidStateType.Climbing)
end)
1 Like
Jesus! I was already preparing myself to change the whole camera movement system ![]()
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.