How to avoid player to bounce form an obstacle?

My game is a Race Game with high speed, and there is a lot of obstacle…
But when my player hits an obstacle he bounce form it…
How can i prevent it ?

bounce? you can use scripts for this

possible fix:

cart.touched:connect(Function(hit)
if hit.Name == “obstacle” then
cart.Velocity = vector3.new(0,0,0)
end
end)

replace cart with the object that represents the hitbox, and tweak where needed, hope this helps!

There is no cart in my game is only player that just run… :sweat_smile:

the bouncing of a player at high speed hitting a wall… ye no im not to sure how to fix this but here we go:

try adding a hitbox that when touching railing it stops the player and waits until not touching inorder to function again

edit: can you maybe record it happening or tell me the player’s speed?

Walkspeed is about 180